So the stalwart adventurers have decided to make one more trip to the Shadow Keep to see if they can finally wipe out the goblin tribe that reside there in. The group consisted of Clonk, a monk / cleric; Die Fledermaus, a ranger; Exandra, the fighter; Franmar, a rogue; and Pear, a rogue.
The adventurers make their way south once again and had an uneventful first day of travel. In the evening as the group was making camp we came across a burial cairn that had a very well worn out flat stone marking the grave site. The grave belonged to the late Stator Autumnwolf. A few in the party recognized the name as one of an explorer and adventurer that had a lot of fame years ago. He had a bit of a mixed reputation in his life. Towards the end people took note of a complete personality change as if he was a different person.
Die Fledermaus and Franmar wanted to exhume the grave but unfortunately the other members of the party found the idea of digging up a dead body in poor taste so we left it alone.
The party continues travelling south to Shadow Keep and was attacked by a vicious peacock which followed Pear for a short while before eventually wandering off.
As we continue in our travels we came upon what looked like a dead elk lying in the forest in a small grove that looked incredibly suspicious. Two of the trees in the grove seemed to be moving and swaying in a manner different than all the others in the forest. Die Fledermaus shot an arrow at one of the strange trees only for them to transform into a pair of trolls. The party did what it could to fight them off but without any fire we could not stop them from constantly healing themselves. The gods decided to smile upon us when trolls both decided to scurry up to the tree tops and make their escape.
We continued our journey and made camp in the forest, but not before being attacked in the night by a skunk the size of a horse. Die Fledermaus attempted to calm the wild beast but instead got sprayed in the face for his trouble. The party defeated the skunk and found a small alcove that contained 3 small containers with fuses attached that smelled of sulphur.
The party’s journey south had them come across a huge majestic ancient oak tree which was being tended to by a small tree spirit. We made friends with the spirit and we were given the gift of 6 acorns. The spirit asked us to take these acorns and find places for them to be planted in the ground.
At the end of the day we once again stay at the Hobgoblin keep that was being renovated by Valio the Paladin. He allows us to stay overnight at a reduced cost because Clonk our cleric was also a worshipper of the god Irori. Clonk promises to visit the main temple in the city of Dulwich to pay his respects.
We enter the city of Dulwich and as promised Clonk pays his respects with the temple. We have a sit down talk with the head priestess Vuokko who examines the acorns that we were gifted from the tree spirit. She allows us to plant one of the acorns in the temple grounds. The priestess informed us that they radiate magic.. We run into Rufus our ranger ally from our last adventure and he agreed to join us to once again to attack the Shadow Keep.
We meet up with the sage Saini in town and exchange information regarding the cairn of Strator Autumnwolf. It seems that rumors abounded that Stator was in fact murdered and replaced by an evil doppleganger. Had we exhumed the body we would have been able to solve the mystery. The next time we come by the cairn we should make a note to dig up the grave. The sage was also able to examine the canisters with the fuses and he let us know that these are stun grenades.
We sneakily approach the entrance of the Shadow Keep and we quickly dispatch the 1 goblin that was guarding the entrance of the don jon with a sniping bow shot. We did not notice any bandits in the area nor did we see any in the watch tower.
We slowly approach the staircase leading to the basement level. We see 6 armed goblins in the fire pit room area waiting for us. We lob one of the stun grenades into the lower level and get a lucky shot that knocks down 5 of the goblins into a stupor. Our fighter Exandra leads the charge and wades into the fray. Out of nowhere a huge bugbear comes from around the corner and attacks us while we try to take down the goblins. We were able to defeat them all but not before one of the goblins runs escapes down the hallway presumably to warn the others of our attack.
We make our way to a previously unexplored area past the storage food storage and armory area that we had initially discovered from our first expedition to the Shadow keep. We make a turn at a hallway that leads us to a huge room with a deep pit in the middle. At the bottom of the pit we see a huge gelatinous cube that had weapons suspended inside of it. But no one was certain as to how exactly to kill it so the party ignored it for the time being. Our best guess was that the pit was used as a way for the goblins to dispose of waste while living in the keep.
We made our way to the next room which looked like a large dining hall. Initial inspection of the room made us believe that it was clear and empty, but the sneaky goblins were very well hidden and attacked the party. A bugbear comes charging at party members at the back of our marching order who were still in the pit room.
We were able to take down the goblins quickly and the bugbear was knocked down and fed to the gelatinous cube alive.
We were able to keep one goblin alive and was interrogated and was given some “light” torture in order to parse out where the dwarven map could be located. We demanded to know where the goblin leader was, and once we got all the information we could get from him we immediately kill him.
Further exploration beyond the dining area we discover an area of literally dozens of individual cells. Each cell was used as a single room home for goblin children and the elderly. The ranger Die Fledermaus wanted to kill them all, but his bloodthirsty nature was ignored by all the other party members.
We take one of the elderly goblins and had her lead us to the room where the goblin leader resides. We enter into a halfway that lead us to a room with two doors. We open the first door to discover a room guarded by 2 armored ogres and goblin. We immediately shut the door and tried to make a retreat back down the hallway to see if we could bottleneck our enemies from attacking us all at once.
After a long exhausting battle the ogres and the goblin were eventually defeated. Unfortunately the party was so tired by this point that we decided not to enter into the last room and left it unexplored.
The party then used their hearthstones to teleport themselves back to Westmarch.