Westmarch - Mission 01

Journey to Shunned Valley

Mission 1: The Shunned Valley

Party: Hilniflit, Ostric, Franmar, Fledermaus

Day 0: Westmarch – Party (P) met with Ashryn at the Fellowship of the Wand and Sword. Given adventuring passes and stones of returning (meditate for 10 minutes and you can return instantly to Westmarch). Stocked up on rations and potions.

Day 1: Left the city proper, inner walls large and stone, guarded by city’s Dragon Guard (humanoids). Remote, outer walls are large and wooden and also guarded by Dragon Guard. Outside the outer walls in the grassland can be found scorched earth where the dragons repel any enemies that encroach from the surrounding forest. Night watch uneventful.

Day 2: Came across a messy camp seemingly left by adventurers. Searched the camp for anything of interest, nothing found. Buried the trash in their latrine and moved on. Came across a party of humans fleeing Dulwich that had been attacked by goblins earlier. Mother and younger son dead. Ostric revived the survivors (Swampo Masterson = father, Vilgo = teen son, Satu = older daughter, Lena = younger daughter). They are a wealthy merchant family fleeing Mayor Weido Gall of Dulwich who they describe as a warlord. (P) gives them rations, spend the night with them, help bury the dead. Can’t find goblin tracks beyond an ambush point that had nothing more than chicken bones.

Day 3: Send the Mastersons off to Westmarch. Hil marks their cart with her visible arcane mark in case it helps them gain access to town. (P) sees smoke in the distance and sneaks up to find a hunting party of 3 humans eating boar. Learn about goblin presence in the Eastern woods, they live in Dulwich suburbs outside main city. Learn Weido (the mayor) is making life difficult for the merchants in town. Weido’s friend, the high priest of the town, died recently and has been replaced by a new high priestess (Irori) that does not like him much. They shared some boar and (P) let them be. Following lake shore, party came across a honeycombed stone stronghold that seemed ancient and magical.

The surrounding moat is filled with garbage and detritus. (P) notices they are being observed and when they try to speak to the observer in a tower, they are met at the entrance by a bugbear in scale armor. Makes it clear we’re not welcome. (P) decided to put a pin in this and moves on without conflict. The night is uneventful, but (P) hears a lot of night time activity that makes it seem like something is afoot around Dulwich.

Day 4: Warm day, hear a party of hunting dogs and horns nearby, can’t locate them, (P) moves on to town of Dulwich and enter through the East Gate. The East Gate Inn is close at hand and (P) enters. Hil and Fledermaus hang with the wealthy merchant clientele to get a feel for the mayor. They don’t like Weido at all and say he’s meeting with foreign mercenaries. After hearing some rumors about Shunned Valley (stay out of the water ‘cause ghost lady) and learning of a wealthy hunter named Custarelda (who is likely the hunting party we couldn’t track), Hil and Fleder rejoin Ostric and Franmar and head to the Dancing Bear Inn across town.

Dancing Bear is lower class clientele and tell us Weido is planning on expanding to a town East of Dulwich called Long Bridge (?). He has a female captain of the guard, called Tula, who the locals call the “Iron Maiden”. (P) gets a single room in the Dancing Bear for the night (Hil and Ostric share the bed and there was nothing untoward about it) and restock on rations in the morning.

Day 5: Shunned Valley – Recap from the map marker: A valley consisting of a marshy pool fed by a small creek that feeds out over a waterfall/rapids. At the floor of the valley are 3 ancient, moss-covered cairns. The sides of the valley are dotted with a few caves (E,F,G) that have been converted into 2 hobgoblin tombs (E,F) and an owlbear lair (G).

Mission 1: E explored totally. A hobgoblin tomb covered in murals depicting a hobgoblin priestess/wizard sporting a flaming lightning bolt insignia. Traps protected chests filled with moldy, wealthy, foreign (unknown) clothing and coins (looted). A sarcophagus chamber containing the remains of the hobgoblin in the murals (presumably) guarded by a living stone statue of her likeness (destroyed and sarcophagus looted). F explored partially. Entrance guarded by goblin skeletons (destroyed). Not explored further. G owlbear lair occupied by young owlbear that “spoke” to Hil, leaving the impression an adult female was out hunting. (P) killed the owlbear. Large bat grotto covered in a few feet of bat guano (did not search).

After killing the goblin skeletons, the party left cave F and returned to Westmarch by stones of returning. The paladin, Ostric, has the ledger of the loot. Hilniflit has laid claim to a masterwork cold iron dagger and will be honest about it when she returns.

Loot list:
Valuable Gem
A Plainly Wrought Dagger
Leather Bracers
value in total)

Masterwork, cold iron dagger (in Hil's posession)

50 GP
15 Silver
Blue Potion (unknown)
map (unknown)
various jewels from the tomb wall carving (to be appraised)


Valuable Gem, A Plainly Wrought Dagger, and Leather Bracers, all worth approx 300GP

50 more GP, 15 Silver, Blue Potion, a map, and various jewels from the tomb wall carving.

Westmarch - Mission 01

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.